Correct variable naming in shader code.

This commit is contained in:
Marcel Plch 2024-09-29 22:09:44 +02:00
parent f9a4518949
commit 01896962be
Signed by: dormouse
GPG key ID: 2CA77596BC4BDFFE

View file

@ -30,7 +30,7 @@ load_code(const char *filepath, char **code) {
static int static int
compile_code(const char *filepath, const char *code, compile_code(const char *filepath, const char *code,
GLuint ShaderID, GLint *Result) { GLuint ShaderID, GLint *result) {
int InfoLogLength; int InfoLogLength;
// Compile Shader // Compile Shader
printf("Compiling shader : %s\n", filepath); printf("Compiling shader : %s\n", filepath);
@ -38,7 +38,7 @@ compile_code(const char *filepath, const char *code,
glCompileShader(ShaderID); glCompileShader(ShaderID);
// Check Shader // Check Shader
glGetShaderiv(ShaderID, GL_COMPILE_STATUS, Result); glGetShaderiv(ShaderID, GL_COMPILE_STATUS, result);
glGetShaderiv(ShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); glGetShaderiv(ShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if (InfoLogLength > 0) { if (InfoLogLength > 0) {
char *ShaderErrorMessage = malloc(InfoLogLength+1); char *ShaderErrorMessage = malloc(InfoLogLength+1);
@ -71,15 +71,15 @@ LoadShaders(GLuint *programID, const char *vertex_file_path,
goto end; goto end;
} }
GLint Result = GL_FALSE; GLint result = GL_FALSE;
// Compile Vertex Shader // Compile Vertex Shader
if (compile_code(vertex_file_path, vertex_code, VertexShaderID, &Result)) { if (compile_code(vertex_file_path, vertex_code, VertexShaderID, &result)) {
goto end; goto end;
} }
// Compile Fragment Shader // Compile Fragment Shader
if (compile_code(fragment_file_path, fragment_code, FragmentShaderID, &Result)) { if (compile_code(fragment_file_path, fragment_code, FragmentShaderID, &result)) {
goto end; goto end;
} }
@ -92,7 +92,7 @@ LoadShaders(GLuint *programID, const char *vertex_file_path,
GLint InfoLogLength; GLint InfoLogLength;
// Check the program // Check the program
glGetProgramiv(*programID, GL_LINK_STATUS, &Result); glGetProgramiv(*programID, GL_LINK_STATUS, &result);
glGetProgramiv(*programID, GL_INFO_LOG_LENGTH, &InfoLogLength); glGetProgramiv(*programID, GL_INFO_LOG_LENGTH, &InfoLogLength);
if (InfoLogLength > 0) { if (InfoLogLength > 0) {
char *ProgramErrorMessage = malloc(InfoLogLength+1); char *ProgramErrorMessage = malloc(InfoLogLength+1);