|
fa0d6291fe
|
Implement loading of training data.
Add an unfunny note to self.
|
2024-10-25 21:22:22 +02:00 |
|
|
bb532ea5ef
|
Implement custom colors
It's an idea that might save the world and all I'm doing now
is flashing the lightsies.
|
2024-10-25 11:38:25 +02:00 |
|
|
3b6b133001
|
Fix model deallocation.
|
2024-10-23 17:18:28 +02:00 |
|
|
9702382a16
|
Refactor tensors (matrices).
Tensors now have dynamic length and width.
|
2024-10-23 15:27:18 +02:00 |
|
|
1241bca52f
|
Tidy up neural rendering
|
2024-10-19 21:13:40 +02:00 |
|
|
55448bf44a
|
Render first neural network
|
2024-10-19 11:32:39 +02:00 |
|
|
c83039098c
|
Draw the first line
Correct line girth calculation. (sin <-> -sin)
|
2024-10-13 23:54:16 +02:00 |
|
|
1f4565c0a5
|
Implement line meshes
|
2024-10-13 22:43:43 +02:00 |
|
|
109c94a865
|
Refactor neural layers
|
2024-10-12 11:17:52 +02:00 |
|
|
6a5a7a3b95
|
Add dynamic model rendering utilities
|
2024-10-08 11:29:52 +02:00 |
|
|
f4cae1e5c1
|
Implement dynamic colors.
|
2024-10-02 22:18:24 +02:00 |
|
|
bd31c409a6
|
Implement model registry
This allows for mass handling of multiple objects
to be rendered.
|
2024-09-29 22:12:44 +02:00 |
|
|
01896962be
|
Correct variable naming in shader code.
|
2024-09-29 22:09:44 +02:00 |
|
|
edfe78a36e
|
A whole bunch of unrelated tweaks.
|
2024-07-21 19:44:36 +02:00 |
|
|
87a03582cd
|
Add a basic neural interface.
|
2024-07-06 18:00:43 +02:00 |
|
|
29251ba60c
|
Code cleanup
|
2024-07-06 18:00:43 +02:00 |
|
|
9c5b5d7471
|
Import simplified code.
Code imported from my seminary work.
In this simplified version it rotates a triangle
using OpenGL libraries.
Crashes upon exit.
|
2023-10-25 15:02:23 +02:00 |
|
Marcel Plch
|
970405c64b
|
Add void for further processing.
|
2022-10-04 17:48:32 +02:00 |
|