16 lines
334 B
Text
16 lines
334 B
Text
#version 330 core
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// Input vertex data, different for all executions of this shader.
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layout(location = 0) in vec4 position;
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layout(location = 1) in vec4 normal;
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layout(location = 2) in vec3 color;
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out vec3 colorF;
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void main() {
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colorF.x = color.x;
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colorF.y = color.y;
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colorF.z = color.z;
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gl_Position = position;
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}
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