OpenGL_Clock/Include/model.h

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#ifndef MODEL_LOADER_H
#define MODEL_LOADER_H
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typedef struct _entity {
size_t offset;
size_t size;
} Entity;
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typedef struct _model {
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GLfloat *object;
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size_t bufsize;
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Entity *entities[5];
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} Model;
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Model * model_load(const char *);
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#endif