14 lines
268 B
Text
14 lines
268 B
Text
#version 330 core
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// Input vertex data, different for all executions of this shader.
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layout(location = 0) in vec4 position;
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out float colorF;
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void main() {
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if (position.z <= 0.0)
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colorF = 0;
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else
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colorF = 1;
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gl_Position = position;
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}
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