12 lines
247 B
Text
12 lines
247 B
Text
#version 330 core
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// Input vertex data, different for all executions of this shader.
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layout(location = 0) in vec3 vertexPosition_modelspace;
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void main(){
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gl_Position.xyz = vertexPosition_modelspace;
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gl_Position.w = 1.0;
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}
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